Accessibility
A board game is only fun if you can read it. Here is what BoardVerse does, and what it does not do yet.
What works today
- Arabic and English throughout, with genuine right-to-left layout on every screen — not a translated app in a left-to-right frame.
- Boards that do not mirror. In Arabic the interface flips and the board does not. For chess that is a correctness issue rather than a cosmetic one: mirrored, file a lands on the right and two players read the same coordinates differently.
- Colourblind-friendly mode adds letters and patterns to colour-coded pieces, so Four in a Row and Ludo can be played without telling red from green.
- Reduce motion is honoured across the app, and follows your system setting by default.
- Larger text works. The app respects your OS font size on every screen outside the boards, which are capped so a chess coordinate cannot collide with the square next to it.
- Screen readers get real labels on every game piece — including the cards and the Ludo tokens, which used to read as a row of identical unnamed buttons.
- Contrast is measured, not eyeballed. Every colour pair on a text surface meets WCAG AA.
What we have not done yet
- The boards cap text scaling at 135%. Raising it means converting around ninety fixed-height boxes first, and shipping it half-done would clip the very text it was meant to enlarge.
- The Arabic copy has about a dozen known wording errors waiting on a native reviewer. They are grammatical, not misleading, but they are wrong and we know it.
- The chess replay screen has not been walked through with a screen reader.
- There is no audio cue for a dice roll or a turn change beyond the existing sound effects.
Found a barrier?
Tell us. Accessibility bugs go to the front of the queue, and we answer within 48 hours.
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